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有人遇過這個問題嗎?該怎麼處理?

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有人遇過這個問題嗎?該怎麼處理?

Post by babygshak on Thu Aug 06, 2020 10:03 AM

Version: EP50_Global,CL_s,V2110409,286
BuildDate: Thu Jul 30 13:26:09 2020

Time: 2020.8.6 23:00:11 [GTick=6005,LGTicks=5963,Duration=41]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 7600), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz @ 2815 MHz
RAM: 32698MB RAM
CPUInfo: 6,6,6,1
Memory: 271501KB
PrivateMemory: 671564KB
Video: NVIDIA GeForce GTX 960 (3200), DX v4.9r904
Option: 1920x1012_MW0_H3A0K__
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 6005
NPAuthSocketClosed: 0
Sev: 105_3.卡因
VideoResources: 101 MB
MAC: E3-B9
LANG: TAIWANESE
IME: 微軟注音 - LangID=1028 HKL=0x 0 FileName=

Error: Assertion failed: Location.X != 0.f || Location.Y != 0.f || Location.Z != 0 [File:L2NetNotify.cpp] [Line: 1577]

Protocol: C_REQUEST_SKILL_COOL_TIME(3, 0) <= C_ALLIANCE_CREST(15, 0) <= C_PLEDGE_CREST(11, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_TARGET_SELECTED(27, 0) <= S_TARGET_SELECTED(27, 0) <= S_EX_CHAR_INFO(376, 0) <= S_EX_ONE_DAY_REWARD_INFO(53, 1) <= S_EX_USER_INFO_INVENWEIGHT(17, 1)

History: UGameEngine::OnUserInfo <- UIPacket_OnUserInfo_2 <+ OldPos=(0:0:0), CurPos:(0:0:0) <- Setting 2 <- UIPacket <- ClientCmd <+ size:272, disassem:8 <- UNetworkHandler::Tick <+ Protocol Name=S_USER_INFO <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
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RE: 有人遇過這個問題嗎?該怎麼處理?

Post by babygshak on Fri Aug 07, 2020 06:11 PM

已解決,感謝。
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